BlockGame/blocks/vertex.shader

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R"(#version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 texCoords;
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//// Values that stay constant for the whole mesh.
uniform mat4 MVP;
uniform mat4 translation;
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out vec2 v_texcoords;
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void main(){
// Output position of the vertex, in clip space : MVP * position
vec4 pos = MVP * translation * vec4(vertexPosition_modelspace,1);
gl_Position = pos;
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v_texcoords = texCoords;
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})";