BlockGame/blocks/vertex.shader

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2022-02-05 20:44:31 +00:00
R"(#version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
//// Values that stay constant for the whole mesh.
uniform mat4 MVP;
uniform mat4 translation;
out vec3 FragPos;
void main(){
// Output position of the vertex, in clip space : MVP * position
vec4 pos = MVP * translation * vec4(vertexPosition_modelspace,1);
gl_Position = pos;
FragPos = pos.xyz;
})";