BlockGame/gl/Texture.h

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//
// Created by lukas on 06.02.22.
//
#ifndef OPENGLTEST_TEXTURE_H
#define OPENGLTEST_TEXTURE_H
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#include <string>
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class Texture {
private:
unsigned mTexturehandle;
public:
Texture();
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void load(std::string path);
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void Bind();
void UnBind();
};
#endif //OPENGLTEST_TEXTURE_H