**NB: If building under Windows you need to delete .piolibdeps/Time/Time.h - due [filesystem case insensitivity](https://github.com/me-no-dev/ESPAsyncWebServer/issues/96)*
The interface has been configured with create-react-app and react-app-rewired so the build can customized for the target device. The large artefacts are gzipped and source maps and service worker are excluded from the production build.
You will find the interface code in the ./interface directory. Change to this directory with your bash shell (or Git Bash) and use the standard commands you would with any react app built with create-react-app:
**NB: The build command will also delete the previously built interface (the ./data/www directory) and replace it with the freshly built one, ready for upload to the device.**
The endpoint root path can be found in .env.development, defined as the environment variable 'REACT_APP_ENDPOINT_ROOT'. This needs to be the root URL of the device running the back end, for example:
This project supports ESP8266 and ESP32 platforms however your target device will need at least a 1MB flash chip to support OTA programming.
By default this project is configured to build for the esp12e device. This is an esp8266 device with 4MB of flash. The following config in platformio.ini configures the build:
```
[env:esp12e]
platform = espressif8266
board = esp12e
```
If you want to build for an ESP32 device, all you need to do is re-configure playformio.ini with your devices settings:
Standard configuration settings, such as build flags, libraries and device configuration can be found in platformio.ini. See the [PlatformIO docs](http://docs.platformio.org/en/latest/projectconf.html) for full details on what you can do with this.
By default, the target device is "esp12e". This is a common ESP8266 variant with 4mb of flash though any device with at least 2mb of flash should be fine. The settings configure the interface to upload via serial by default, you can change the upload mechanism to OTA by uncommenting the relevant lines.
As well as containing the interface, the SPIFFS image (in the ./data folder) contains a JSON settings file for each of the configurable features. The config files can be found in the ./data/config directory:
The back end is a set of REST endpoints hosted by a [ESPAsyncWebServer](https://github.com/me-no-dev/ESPAsyncWebServer) instance. The source is split up by feature, for example [WiFiScanner.h](src/WiFiScanner.h) implements the end points for scanning for available networks.
There is an abstract class [SettingsService.h](src/SettingsService.h) that provides an easy means of adding configurable services/features to the device. It takes care of writing the settings as JSON to SPIFFS. All you need to do is extend the class with your required configuration and implement the functions which serialize the settings to/from JSON. JSON serialization utilizes the excellent [ArduinoJson](https://github.com/bblanchon/ArduinoJson) library. Here is a example of a service with username and password settings:
There will now be a REST service exposed on "/exampleSettings" for reading and writing (GET/POST) the settings. Any modifications will be persisted in SPIFFS, in this case to "/config/exampleSettings.json"
Sometimes you need to perform an action when the settings are updated, you can achieve this by overriding the onConfigUpdated() function which gets called every time the settings are updated. You can also perform an action when the service starts by overriding the begin() function, being sure to call SettingsService::begin():
// make sure we call super, so the settings get read!
SettingsService::begin();
reconfigureTheService();
}
void onConfigUpdated() {
reconfigureTheService();
}
void reconfigureTheService() {
// do whatever is required to react to the new settings
}
```
### Front End
The front end is a bit of a work in progress (as are my react skills), but it has been designed to be a "mobile first" interface and as such should feel very much like an App.