BlockGame/blocks/RenderBase.h
2022-02-05 21:44:31 +01:00

62 lines
1.1 KiB
C++

//
// Created by lukas on 05.02.22.
//
#ifndef OPENGLTEST_RENDERBASE_H
#define OPENGLTEST_RENDERBASE_H
#include "../gl/Renderer.h"
#include "../gl/Shader.h"
template <class T>
class RenderBase {
public:
virtual VertexArray* setVertexArray() = 0;
virtual Shader setShader() = 0;
virtual IndexBuffer* setIndexBuffer() = 0;
static RenderBase* getInstance() {
if (instance == nullptr) {
instance = new T();
instance->init();
}
return instance;
}
private:
static RenderBase* instance;
private:
Renderer r;
VertexArray* va;
IndexBuffer* ib;
Shader s;
public:
RenderBase(){};
void render(){
r.render(*va, *ib, s);
}
void init() {
s = setShader();
va = setVertexArray();
ib = setIndexBuffer();
}
void deinit(){}
unsigned getMVPhandle(){
return s.getUniformHandle("MVP");
}
unsigned getUniformhandle(std::string name){
return s.getUniformHandle(std::move(name));
}
};
template<class T>
RenderBase<T> *RenderBase<T>::instance = nullptr;
#endif //OPENGLTEST_RENDERBASE_H