BlockGame/blocks/RenderBase.h
lukas 360a1cc79d add crosshair
blockgen with sin
2022-02-10 18:24:56 +01:00

74 lines
1.3 KiB
C++

//
// Created by lukas on 05.02.22.
//
#ifndef OPENGLTEST_RENDERBASE_H
#define OPENGLTEST_RENDERBASE_H
#include <iostream>
#include "../gl/Renderer.h"
#include "../gl/Shader.h"
template<class T>
class RenderBase {
private:
static RenderBase *instance;
protected:
RenderBase() {
if (instance) throw std::logic_error("Instance already exists");
instance = this;
}
public:
virtual VertexArray *setVertexArray() = 0;
virtual Shader setShader() = 0;
virtual IndexBuffer *setIndexBuffer() = 0;
static RenderBase *getInstance() {
if (instance == nullptr) {
new T();
instance->init();
}
return instance;
}
public:
Renderer r;
VertexArray *va;
IndexBuffer *ib;
Shader s;
public:
virtual void render() {
r.render(*va, *ib, s);
}
void init() {
s = setShader();
va = setVertexArray();
ib = setIndexBuffer();
}
void deinit() {
glDeleteProgram(s.getHandle());
}
unsigned getMVPhandle() {
return s.getUniformHandle("MVP");
}
unsigned getUniformhandle(std::string name) {
return s.getUniformHandle(std::move(name));
}
};
template<class T>
RenderBase<T> *RenderBase<T>::instance = nullptr;
#endif //OPENGLTEST_RENDERBASE_H