// // Created by lukas on 04.02.22. // #define GL_GLEXT_PROTOTYPES #include #include "Renderer.h" void Renderer::render(const VertexArray& va, const IndexBuffer& ib, const Shader& s) { va.Bind(); ib.Bind(); s.Bind(); glDrawElements(GL_TRIANGLES, ib.getcount(), GL_UNSIGNED_INT, nullptr); }