// // Created by lukas on 06.02.22. // #ifndef OPENGLTEST_TEXTURELOADER_H #define OPENGLTEST_TEXTURELOADER_H #include #include "../gl/Texture.h" class TextureLoader { private: static std::unordered_map texts; public: static Texture* loadTexture(std::string path); private: }; #endif //OPENGLTEST_TEXTURELOADER_H