load different textures
This commit is contained in:
@@ -12,16 +12,14 @@
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#include "BlockRenderer.h"
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void BaseBlock::render() {
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glUniform3f(BlockRenderer::getInstance()->getUniformhandle("u_color"), r, g, b);
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glm::mat4 position = glm::translate(glm::mat4(1.0f), glm::vec3((float) xpos * 2, (float) ypos * 2, (float) zpos * 2));
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glUniformMatrix4fv(BlockRenderer::getInstance()->getUniformhandle("translation"), 1, GL_FALSE, &position[0][0]);
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texture->Bind();
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BlockRenderer::getInstance()->render();
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}
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BaseBlock::BaseBlock(float r, float g, float b, uint xpos, uint ypos, uint zpos) : r(r), g(g), b(b), xpos(xpos), ypos(ypos), zpos(zpos) {
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// BlockRenderer::init();
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// this->getrenderer().init();
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BaseBlock::BaseBlock(uint xpos, uint ypos, uint zpos, Texture *texture): xpos(xpos), ypos(ypos), zpos(zpos), texture(texture) {
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}
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@@ -7,14 +7,15 @@
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#include "BlockRenderer.h"
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#include "../gl/Texture.h"
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class BaseBlock {
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private:
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float r,g,b;
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uint xpos,ypos,zpos;
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Texture *texture;
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uint xpos, ypos, zpos;
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public:
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BaseBlock(float r, float g, float b, uint xpos, uint ypos, uint zpos);
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BaseBlock(uint xpos, uint ypos, uint zpos, Texture *texture);
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void render();
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};
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@@ -10,32 +10,6 @@
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#include <GL/gl.h>
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VertexArray *BlockRenderer::setVertexArray() {
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// float cube_vertices[] = {
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// // front
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// -1.0, -1.0, 1.0, 0.0f, 0.0f,
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// 1.0, -1.0, 1.0, 1.0f, 0.0f,
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// 1.0, 1.0, 1.0, 0.0f, 1.0f,
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// -1.0, 1.0, 1.0, 1.0f, 1.0f,
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// // back
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// -1.0, -1.0, -1.0, 0.0f, 0.0f,
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// 1.0, -1.0, -1.0, 1.0f, 0.0f,
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// 1.0, 1.0, -1.0, 0.0f, 1.0f,
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// -1.0, 1.0, -1.0, 1.0f, 1.0f,
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// };
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float cube_vertices[] = {
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// front
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-1, -1, 1, 0, 0,
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1, -1, 1, 1, 0,
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1, 1, 1, 0, 1,
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-1, 1, 1, 1, 1,
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// back
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-1, -1, -1, 0, 0,
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1, -1, -1, 1, 0,
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1, 1, -1, 0, 1,
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-1, 1, -1, 1, 1,
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};
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float cubee[] = {
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// face #1
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1, 1, 1, 1, 0,
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@@ -75,7 +49,11 @@ VertexArray *BlockRenderer::setVertexArray() {
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// Generate a vertex buffer
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auto *vb = new VertexBuffer(cubee, sizeof(cubee));
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return new VertexArray(*vb);
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auto *va = new VertexArray(*vb);
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va->add(0,3,5,0);
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va->add(1,2,5,12);
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return va;
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}
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IndexBuffer *BlockRenderer::setIndexBuffer() {
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@@ -105,27 +83,6 @@ IndexBuffer *BlockRenderer::setIndexBuffer() {
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30, 31, 28
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};
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unsigned cube_elements[] = {
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// front
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0, 1, 2,
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2, 3, 0,
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// right
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1, 5, 6,
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6, 2, 1,
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// back
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7, 6, 5,
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5, 4, 7,
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// left
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4, 0, 3,
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3, 7, 4,
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// bottom
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4, 5, 1,
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1, 0, 4,
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// top
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3, 2, 6,
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6, 7, 3
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};
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return new IndexBuffer(indexx, 48);
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}
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@@ -146,11 +103,6 @@ Shader BlockRenderer::setShader() {
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s.loadShader(vertsrc, geosrc, fragsrc);
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s.Bind();
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Texture t;
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t.Bind();
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glUniform1i(s.getUniformHandle("u_texture"), 0);
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return s;
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}
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9
blocks/DirtBlock.cpp
Normal file
9
blocks/DirtBlock.cpp
Normal file
@@ -0,0 +1,9 @@
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//
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// Created by lukas on 04.02.22.
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//
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#include "DirtBlock.h"
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#include "TextureLoader.h"
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DirtBlock::DirtBlock(const uint &xpos, const uint &ypos, const uint &zpos) : BaseBlock(xpos, ypos, zpos, TextureLoader::loadTexture("../assets/blocks/dirt.bmp")) {
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}
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18
blocks/DirtBlock.h
Normal file
18
blocks/DirtBlock.h
Normal file
@@ -0,0 +1,18 @@
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//
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// Created by lukas on 04.02.22.
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//
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#ifndef OPENGLTEST_DIRTBLOCK_H
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#define OPENGLTEST_DIRTBLOCK_H
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#include <cstdlib>
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#include "BaseBlock.h"
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class DirtBlock : public BaseBlock {
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public:
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DirtBlock(const uint &xpos, const uint &ypos, const uint &zpos);
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};
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#endif //OPENGLTEST_DIRTBLOCK_H
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@@ -1,8 +0,0 @@
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//
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// Created by lukas on 04.02.22.
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//
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#include "GrasBlock.h"
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GrasBlock::GrasBlock(const uint &xpos, const uint &ypos, const uint &zpos) : BaseBlock(0.0f, 1.0f, 0.0f, xpos, ypos, zpos) {
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}
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@@ -1,18 +0,0 @@
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//
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// Created by lukas on 04.02.22.
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//
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#ifndef OPENGLTEST_GRASBLOCK_H
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#define OPENGLTEST_GRASBLOCK_H
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#include <cstdlib>
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#include "BaseBlock.h"
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class GrasBlock : public BaseBlock {
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public:
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GrasBlock(const uint &xpos, const uint &ypos, const uint &zpos);
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};
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#endif //OPENGLTEST_GRASBLOCK_H
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@@ -6,17 +6,22 @@
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#define OPENGLTEST_RENDERBASE_H
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#include <iostream>
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#include "../gl/Renderer.h"
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#include "../gl/Shader.h"
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template <class T>
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template<class T>
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class RenderBase {
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private:
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static RenderBase *instance;
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public:
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virtual VertexArray* setVertexArray() = 0;
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virtual Shader setShader() = 0;
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virtual IndexBuffer* setIndexBuffer() = 0;
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virtual VertexArray *setVertexArray() = 0;
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static RenderBase* getInstance() {
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virtual Shader setShader() = 0;
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virtual IndexBuffer *setIndexBuffer() = 0;
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static RenderBase *getInstance() {
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if (instance == nullptr) {
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instance = new T();
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instance->init();
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@@ -25,32 +30,32 @@ public:
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}
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private:
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static RenderBase* instance;
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private:
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public:
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Renderer r;
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VertexArray* va;
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IndexBuffer* ib;
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VertexArray *va;
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IndexBuffer *ib;
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Shader s;
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public:
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RenderBase(){};
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void render(){
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RenderBase() {};
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void render() {
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r.render(*va, *ib, s);
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}
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void init() {
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s = setShader();
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va = setVertexArray();
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ib = setIndexBuffer();
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}
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void deinit(){}
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unsigned getMVPhandle(){
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void deinit() {}
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unsigned getMVPhandle() {
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return s.getUniformHandle("MVP");
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}
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unsigned getUniformhandle(std::string name){
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unsigned getUniformhandle(std::string name) {
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return s.getUniformHandle(std::move(name));
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}
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};
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8
blocks/Stoneblock.cpp
Normal file
8
blocks/Stoneblock.cpp
Normal file
@@ -0,0 +1,8 @@
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//
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// Created by lukas on 06.02.22.
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//
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#include "Stoneblock.h"
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#include "TextureLoader.h"
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Stoneblock::Stoneblock(uint xpos, uint ypos, uint zpos) : BaseBlock(xpos, ypos, zpos, TextureLoader::loadTexture("../assets/blocks/stone.bmp")) {}
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17
blocks/Stoneblock.h
Normal file
17
blocks/Stoneblock.h
Normal file
@@ -0,0 +1,17 @@
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//
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// Created by lukas on 06.02.22.
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//
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#ifndef OPENGLTEST_STONEBLOCK_H
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#define OPENGLTEST_STONEBLOCK_H
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#include "BaseBlock.h"
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class Stoneblock: public BaseBlock {
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public:
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Stoneblock(uint xpos, uint ypos, uint zpos);
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};
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#endif //OPENGLTEST_STONEBLOCK_H
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22
blocks/TextureLoader.cpp
Normal file
22
blocks/TextureLoader.cpp
Normal file
@@ -0,0 +1,22 @@
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//
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// Created by lukas on 06.02.22.
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//
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#include <iostream>
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#include "TextureLoader.h"
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std::unordered_map<std::string, Texture> TextureLoader::texts;
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Texture *TextureLoader::loadTexture(std::string path) {
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if (texts.find(path) != texts.end()) {
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return &texts[path];
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} else {
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std::cout << "Loading texture: " << path << std::endl;
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auto *t = new Texture;
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t->load(path);
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t->Bind();
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texts[path] = *t;
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return t;
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}
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}
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23
blocks/TextureLoader.h
Normal file
23
blocks/TextureLoader.h
Normal file
@@ -0,0 +1,23 @@
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//
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// Created by lukas on 06.02.22.
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//
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#ifndef OPENGLTEST_TEXTURELOADER_H
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#define OPENGLTEST_TEXTURELOADER_H
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#include <unordered_map>
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#include "../gl/Texture.h"
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class TextureLoader {
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private:
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static std::unordered_map<std::string, Texture> texts;
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public:
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static Texture* loadTexture(std::string path);
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private:
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};
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#endif //OPENGLTEST_TEXTURELOADER_H
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