2022-02-06 21:53:29 +00:00
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//
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// Created by lukas on 06.02.22.
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//
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#ifndef OPENGLTEST_CROSSHAIR_H
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#define OPENGLTEST_CROSSHAIR_H
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#include "../blocks/RenderBase.h"
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class CrossHair : public RenderBase<CrossHair> {
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public:
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VertexArray *setVertexArray() override;
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Shader setShader() override;
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IndexBuffer *setIndexBuffer() override;
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2022-02-10 17:24:56 +00:00
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void render() override;
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2022-02-06 21:53:29 +00:00
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};
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#endif //OPENGLTEST_CROSSHAIR_H
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