BlockGame/blocks/fragment.shader

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R"(#version 330 core
out vec4 color;
uniform vec3 u_color;
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uniform sampler2D u_texture;
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in vec3 normal;
in vec4 pos;
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in vec2 texcoords;
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void main()
{
vec3 norm = normalize(normal);
vec3 lightDir = normalize(vec3(4.0,3.0,3.0) - pos.xyz);
float diff = max(dot(norm, lightDir), 0.0);
// set light color
vec3 diffuse = diff * vec3(1.0,1.0,1.0);
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vec4 c = texture(u_texture, texcoords);
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vec3 result = (diffuse) * c.xyz;
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color = vec4(result,0.0);
// color = c;
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})";