2022-02-05 20:44:31 +00:00
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//
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// Created by lukas on 04.02.22.
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//
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#ifndef OPENGLTEST_BASEBLOCK_H
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#define OPENGLTEST_BASEBLOCK_H
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#include "BlockRenderer.h"
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2022-02-06 21:53:29 +00:00
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#include "../gl/Texture.h"
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2022-02-10 17:24:56 +00:00
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/matrix_transform.hpp>
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2022-02-05 20:44:31 +00:00
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class BaseBlock {
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private:
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2022-02-06 21:53:29 +00:00
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Texture *texture;
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uint xpos, ypos, zpos;
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2022-02-05 20:44:31 +00:00
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public:
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2022-02-06 21:53:29 +00:00
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BaseBlock(uint xpos, uint ypos, uint zpos, Texture *texture);
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2022-02-05 20:44:31 +00:00
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2022-02-10 17:24:56 +00:00
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virtual void render();
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2022-02-05 20:44:31 +00:00
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};
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#endif //OPENGLTEST_BASEBLOCK_H
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