16 lines
		
	
	
		
			319 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			319 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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								//
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								// Created by lukas on 04.02.22.
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								//
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								#define GL_GLEXT_PROTOTYPES
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								#include <GL/gl.h>
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								#include "Renderer.h"
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								void Renderer::render(const VertexArray& va, const IndexBuffer& ib, const Shader& s) {
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								    va.Bind();
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								    ib.Bind();
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								    s.Bind();
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								    glDrawElements(GL_TRIANGLES, ib.getcount(), GL_UNSIGNED_INT, nullptr);
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								}
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