9 lines
310 B
Plaintext
9 lines
310 B
Plaintext
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R"(#version 330 core
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec2 vertexPosition_modelspace;
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void main(){
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// Output position of the vertex, in clip space : MVP * position
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vec4 pos = vec4(vertexPosition_modelspace,0.0,1.0);
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gl_Position = pos;
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})";
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