BlockGame/blocks/BlockRenderer.cpp

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//
// Created by lukas on 05.02.22.
//
#include "BlockRenderer.h"
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#include "../gl/Texture.h"
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#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
VertexArray *BlockRenderer::setVertexArray() {
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float cubee[] = {
// face #1
1, 1, 1, 1, 0,
-1, 1, 1, 1, 1,
-1, -1, 1, 0, 1,
1, -1, 1, 0, 0,
// face #2
1, 1, 1, 1, 0,
1, -1, 1, 1, 1,
1, -1, -1, 0, 1,
1, 1, -1, 0, 0,
// face #3
1, 1, 1, 1, 0,
1, 1, -1, 1, 1,
-1, 1, -1, 0, 1,
-1, 1, 1, 0, 0,
// face #4
-1, -1, -1, 1, 0,
-1, 1, -1, 1, 1,
1, 1, -1, 0, 1,
1, -1, -1, 0, 0,
// face #5
-1, -1, -1, 1, 0,
-1, -1, 1, 1, 1,
-1, 1, 1, 0, 1,
-1, 1, -1, 0, 0,
// face #6
-1, -1, -1, 1, 0,
1, -1, -1, 1, 1,
1, -1, 1, 0, 1,
-1, -1, 1, 0, 0,};
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// Generate a vertex buffer
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auto *vb = new VertexBuffer(cubee, sizeof(cubee));
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auto *va = new VertexArray(*vb);
va->add(0,3,5,0);
va->add(1,2,5,12);
return va;
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}
IndexBuffer *BlockRenderer::setIndexBuffer() {
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unsigned indexx[] = {
0, 1, 2,
2, 3, 0,
4, 5, 6,
6, 7, 4,
8, 9, 10,
10, 11, 8,
12, 13, 14,
14, 15, 12,
16, 17, 18,
18, 19, 16,
20, 21, 22,
22, 23, 20,
24, 25, 26,
26, 27, 24,
28, 29, 30,
30, 31, 28
};
return new IndexBuffer(indexx, 48);
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}
Shader BlockRenderer::setShader() {
const std::string vertsrc =
#include "vertex.shader"
const std::string geosrc =
#include "geometry.shader"
const std::string fragsrc =
#include "fragment.shader"
Shader s;
s.loadShader(vertsrc, geosrc, fragsrc);
s.Bind();
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return s;
}
BlockRenderer::BlockRenderer() {}